
Mountaintop Playtest Sign-Ups Are Now Open!
August 4, 2023
Mountaintop Playtest Sign-Ups Are Now Open!
Learn More
Bringing players together through unforgettable challenges.
Great games have incredible depth, celebrate the pursuit of mastery, and reward players for their time. They challenge players to achieve the unforgettable.
Games bring players together like no other medium. We love games that bond players through adversity - where the highs and lows of overcoming the impossible create friendships that last a lifetime.
Ultimately, games are all about bringing joy to players. We're always focused on a niche of players we believe are underserved today, and we relentlessly focus on delivering for them every day.
We're building games to be inclusive and accessible for players everywhere. We want diverse groups of fans, competitors, and creators to find a community where they can belong.
Originally from Washington, DC, Nate co-founded Oculus, where he helped reboot virtual reality with Rift and Quest as head of product. His love of games first led him to product engineering at Gaikai and Scaleform.
Matt was most recently Executive Producer at Oculus, building software for Rift and Quest. Previously, he was COO and Executive Producer at Double Fine. Matt’s had the honor of contributing to great titles such as Iron Brigade, The Cave, and Day of the Tentacle Remastered.
Best known for games like Age of Empires Series, CS:GO, Defense Grid, and Brass Tactics, Mark specializes in designing gameplay that is accessible for everyone yet deep enough that it can never be fully mastered.
An Australian artist with 18 years of experience in animation and game development, Richard most recently contributed to Naughty Dog’s award-winning Uncharted and Last of Us franchises.
Jake has a long history in building big games with small teams. He founded Gastronaut Studios in the early 2000s and shipped a number of games for early console downloadable platforms. He later served as a Technical Director at PopCap where he helped move the company multiplatform experiences across mobile and consoles.
Lee has spent his games career in product leadership roles on competitive PVP live service titles, contributing to Apex Legends, Valorant, and League of Legends. Previously, Lee was head of product on Apex Legends where he drove the studio's transition to a sustainable F2P game-as-a-service franchise model.
Steven has specialized in public relations, community and brand building for titles in the competitive multiplayer space, launching award-winning games including Overwatch, StarCraft II, League of Legends and Street Fighter. Most recently he led communications efforts for Overwatch, the development of Overwatch League and the debut of Overwatch 2.
Malonie is a human resources professional with a passion for people and culture. She has spent the bulk of her career cultivating start-up talent management teams, scaling workforces domestically/internationally, cultivating culture, as well as introducing authentic diversity initiatives. Her most recent experience includes leading global efforts in the expansion and development of artificial intelligence teams.
Neill has 22 years of experience creating AAA games, including extended tenures at Rare and Microsoft. Prior to joining Mountaintop, he built and led the Art organization for multiple Halo titles as the Director of Art Management at 343 Industries. Neill’s passion is building high performing creative teams built on trust, collaboration and inclusion.
Russell was most recently a Principal Engineering Manager at 343 Industries, where he helped coordinate technical development for the Halo Infinite campaign. Prior to 343 he contributed to multiple products in the Microsoft Office suite. He specializes in engineering team operations and management, though still enjoys hands-on implementation where time and circumstances allow.