Bringing players together through unforgettable challenges.

OUR GAMES

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Games with 10,000 hours of depth

Great games have incredible depth, celebrate the pursuit of mastery, and reward players for their time. They challenge players to achieve the unforgettable.

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Games that create lasting friendships

Games bring players together like no other medium. We love games that bond players through adversity - where the highs and lows of overcoming the impossible create friendships that last a lifetime.


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Games in service of the player

Ultimately, games are all about bringing joy to players. We're always focused on a niche of players we believe are underserved today, and we relentlessly focus on delivering for them every day.

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Games that foster incredible communities

We're building games to be inclusive and accessible for players everywhere. We want diverse groups of fans, competitors, and creators to find a community where they can belong.

Leadership

Nate Mitchell

Nate Mitchell

Originally from Washington, DC, Nate co-founded Oculus, where he helped reboot virtual reality with Rift and Quest as head of product. His love of games first led him to product engineering at Gaikai and Scaleform.

Matt Hansen

Matt Hansen

Matt was most recently Executive Producer at Oculus, building software for Rift and Quest. Previously, he was COO and Executive Producer at Double Fine. Matt’s had the honor of contributing to great titles such as Iron Brigade, The Cave, and Day of the Tentacle Remastered.

Mark Terrano

Mark Terrano

Best known for games like Age of Empires Series, CS:GO, Defense Grid, and Brass Tactics, Mark specializes in designing gameplay that is accessible for everyone yet deep enough that it can never be fully mastered.

Richard Lyons

Richard Lyons

An Australian artist with 18 years of experience in animation and game development, Richard most recently contributed to Naughty Dog’s award-winning Uncharted and Last of Us franchises.

Jake Van Wingen

Jake Van Wingen

Jake has a long history in building big games with small teams. He founded Gastronaut Studios in the early 2000s and shipped a number of games for early console downloadable platforms. He later served as a Technical Director at PopCap where he helped move the company multiplatform experiences across mobile and consoles.

Lee Horn

Lee Horn

Lee has spent his games career in product leadership roles on competitive PVP live service titles, contributing to Apex Legends, Valorant, and League of Legends. Previously, Lee was head of product on Apex Legends where he drove the studio's transition to a sustainable F2P game-as-a-service franchise model.

Steven Khoo

Steven Khoo

Steven has specialized in public relations, community and brand building for titles in the competitive multiplayer space, launching award-winning games including Overwatch, StarCraft II, League of Legends and Street Fighter. Most recently he led communications efforts for Overwatch, the development of Overwatch League and the debut of Overwatch 2.

Games are a reflection of the teams that make them.
Games are a reflection of the teams that make them.

Games are a reflection of the teams that make them.

Mountaintop is an independent, remote-first studio based in the Americas.

We’re assembling a veteran team, passionate about creating extraordinary new experiences that inspire others.

We’d love for you to join us.