We’re not ready to share details on our first title yet, but we think we’ve embarked on something special. Sign up below to stay in touch.
Originally from Washington, DC, Nate co-founded Oculus, where he helped reboot virtual reality with Rift and Quest as head of product. His love of games first led him to product engineering at Gaikai and Scaleform.
Matt was most recently Executive Producer at Oculus, building software for Rift and Quest. Previously, he was COO and Executive Producer at Double Fine. Matt’s had the honor of contributing to great titles such as Iron Brigade, The Cave, and Day of the Tentacle Remastered.
Best known for games like Age of Empires Series, CS:GO, Defense Grid, and Brass Tactics, Mark specializes in designing gameplay that is accessible for everyone yet deep enough that it can never be fully mastered.
An Australian artist with 18 years of experience in animation and game development, Richard most recently contributed to Naughty Dog’s award-winning Uncharted and Last of Us franchises.
Games are a reflection of the teams that make them. So to make the best games, we’re building a studio that puts the team first — one that's collaborative, anti-crunch, diverse, and inclusive.
We’re an independent, remote-first studio primarily located in the US. We’re assembling a super talented team of folks who are passionate about building extraordinary new experiences that inspire others.
We’d love for you to join us.
If our mission resonates with you, we’d love to hear from you.
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